
收集了些学习资料,分享给大家
JAVA 1
链接:http://pan.baidu.com/s/1dDGgkbJ 密码:o9c0
JAVA 2
链接:http://pan.baidu.com/s/1c07uIu0 密码:gi8h
ANDROID
链接:http://pan.baidu.com/s/1gdorNcn 密码:e5dm
三大框架
链接:http://pan.baidu.com/s/1eQf6uzC 密码:8k3q
UNITY 3D
链接:http://pan.baidu.com/s/1i30yUDv 密码:5vwj

链接:http://pan.baidu.com/s/1hq8848O 密码:s9o5
mars 的教程 在我看来的完全0 基础系列视频教程中最好的一部
还有相关 JME 的基础知识补完
链接:http://pan.baidu.com/s/1i3LxEdR 密码:v542


import java.awt.Color;
import java.awt.Component;
import java.awt.Container;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.WindowConstants;
public class MyFrame extends JFrame {
//界面布置
private JButton btnRestart=new JButton("重新开局");
private JButton btnYao=new JButton("要牌");
private JButton btnBuYao=new JButton("不要");
private JLabel lblResult=new JLabel("请点击重新开局 开始游戏");
private JLabel lblComputer=new JLabel("电脑的牌:");
private JLabel lblPlayer=new JLabel("玩家的牌:");
private JLabel lblPlayerDianShu=new JLabel("");
private JLabel lblComputerDianShu=new JLabel("");
//全新的一副牌,共52张
private ArrayList *本站禁止HTML标签噢* allCard=new ArrayList *本站禁止HTML标签噢* ();
//玩家手上的牌
private ArrayList *本站禁止HTML标签噢* playerCardList=new ArrayList *本站禁止HTML标签噢* ();
//电脑手上的牌
private ArrayList *本站禁止HTML标签噢* computerCardList=new ArrayList *本站禁止HTML标签噢* ();
//玩家牌的坐标
private int playerCard_x=220;
//电脑牌的坐标
private int computerCard_x=220;
public MyFrame() {
//界面属性设置
this.setTitle("21点游戏");
this.setSize(800, 600);
this.setLocationRelativeTo(null);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setResizable(false);
this.setLayout(null);
this.setBackground(Color.LIGHT_GRAY);
this.getContentPane().setBackground(Color.LIGHT_GRAY);
btnRestart.setSize(100, 25);
btnRestart.setLocation(150, 500);
btnRestart.addActionListener(new btnResult_click());
this.add(btnRestart);
btnYao.setSize(100, 25);
btnYao.setLocation(350, 500);
btnYao.addActionListener(new btnYao_click());
btnYao.setEnabled(false);
this.add(btnYao);
btnBuYao.setSize(100, 25);
btnBuYao.setLocation(550, 500);
btnBuYao.addActionListener(new btnBuYao_click());
btnBuYao.setEnabled(false);
this.add(btnBuYao);
lblResult.setSize(300, 25);
lblResult.setLocation(125, 450);
this.add(lblResult);
lblComputer.setSize(100, 25);
lblComputer.setLocation(100, 85);
this.add(lblComputer);
lblPlayer.setSize(100, 25);
lblPlayer.setLocation(100, 285);
this.add(lblPlayer);
lblPlayerDianShu.setSize(100, 25);
lblPlayerDianShu.setLocation(200, 375);
lblPlayerDianShu.setVisible(false);
this.add(lblPlayerDianShu);
lblComputerDianShu.setSize(100, 25);
lblComputerDianShu.setLocation(200, 175);
lblComputerDianShu.setVisible(false);
this.add(lblComputerDianShu);
}
/**
* 生成一幅新的牌,共52张
*/
private void createAllCard() {
String[] hs={"黑","红","梅","方"};
for(int i=1;i<13;i++) {
for(int k=0;k<hs.length;k++) {
Card c=new Card();
c.setShuZi(i);
c.setHuaSe(hs[k]);
c.setZhengMain(false);
//设置点数
int dianShu=i;
if(dianShu>10) {
dianShu=10;
}
c.setDianShu(dianShu);
allCard.add(c);
}
}
}
/**
* 重新开局 按钮的响应
* @author student
*/
class btnResult_click implements ActionListener {
public void actionPerformed(ActionEvent e) {
//初始化游戏
initGame();
//生成新的牌
createAllCard();
//发给玩家一张
sendToPlayerOneCard();
//发给电脑一张
sendToComputerOneCard();
lblComputerDianShu.setVisible(false);
lblPlayerDianShu.setVisible(false);
}
}
/**
* 要牌 按钮的响应
*/
class btnYao_click implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
// 给玩家发一张牌
sendToPlayerOneCard();
//给电脑发一张牌
int computerDianShuHe=calculateComputerDianShu();
if(computerDianShuHe<=16) {
sendToComputerOneCard();
}
}
}
/**
* 发给玩家一张牌
*/
private void sendToPlayerOneCard() {
Random rand=new Random();
int index=rand.nextInt(allCard.size());
Card c=allCard.get(index);
playerCardList.add(c);
allCard.remove(index);
c.setZhengMain(true);
c.loadImage();
JLabel lbl=c.getCardLabel();
lbl.setLocation(playerCard_x, 250);
this.add(lbl);
this.repaint();
playerCard_x+=78;
}
/**
* 发给电脑一张牌
*/
private void sendToComputerOneCard() {
Random rand=new Random();
int index=rand.nextInt(allCard.size());
Card c=allCard.get(index);
computerCardList.add(c);
allCard.remove(index);
c.setZhengMain(false);
c.loadImage();
JLabel lbl=c.getCardLabel();
lbl.setLocation(computerCard_x, 50);
this.add(lbl);
this.repaint();
computerCard_x+=78;
}
/**
* 翻开电脑手上的所有牌
*/
private void fanKaiComputerCard() {
for (int i=0;i<computerCardList.size();i++) {
Card c=computerCardList.get(i);
c.setZhengMain(true);
c.loadImage();
}
this.repaint();
}
/**
* 清除窗体上所有的牌的JLabel控件
*/
private void initGame() {
//清除电脑的牌的JLabel控件
for(int i=0;i<computerCardList.size();i++) {
Card c=computerCardList.get(i);
JLabel lbl=c.getCardLabel();
this.remove(lbl);
}
//清除玩家的牌的JLabel控件
for(int i=0;i<playerCardList.size();i++) {
Card c=playerCardList.get(i);
JLabel lbl=c.getCardLabel();
this.remove(lbl);
}
//清除各个数组中的元素
computerCardList.clear();
playerCardList.clear();
allCard.clear();
//重置牌的横坐标
computerCard_x=220;
playerCard_x=220;
//设置按钮的可用性
btnRestart.setEnabled(false);
btnYao.setEnabled(true);
btnBuYao.setEnabled(true);
}
/**
* 计算电脑手上的牌的点数和
*/
private int calculateComputerDianShu() {
int sum=0;//点数和
for(int i=0;i<computerCardList.size();i++) {
Card c=computerCardList.get(i);
sum+=c.getDianShu();
}
return sum;
}
/**
* 计算玩家手上的牌的点数和
*/
private int calculatePlayerDianShu() {
int sum=0;
for(int i=0;i<playerCardList.size();i++) {
Card c=playerCardList.get(i);
sum+=c.getDianShu();
}
return sum;
}
/**
* 不要 按钮的响应
*/
class btnBuYao_click implements ActionListener {
//给电脑补全牌
public void actionPerformed(ActionEvent e) {
while (true) {
int computerDianShuHe = calculateComputerDianShu();
if (computerDianShuHe<=16) {
sendToComputerOneCard();
} else {
break;
}
}
//把电脑牌翻过来
fanKaiComputerCard();
//判断输赢
int C=calculateComputerDianShu();
int P=calculatePlayerDianShu();
if (C>P && C<=21) {
lblResult.setText("很遗憾,你输了!!");
} else if (C<=21 && P>21) {
lblResult.setText("你爆点了!很遗憾,你输了!!");
} else if (C==P) {
lblResult.setText("平局");
} else if (C>21 && P>21) {
lblResult.setText("平局");
} else if (P>C && P<=21) {
lblResult.setText("恭喜你,你胜了!!");
} else if (P<=21 && C>21) {
lblResult.setText("电脑爆点了!恭喜你,你胜了!!");
}
//重新开始后的按钮的可用性
btnRestart.setEnabled(true);
btnYao.setEnabled(false);
btnBuYao.setEnabled(false);
//显示玩家和电脑的点数和
lblComputerDianShu.setVisible(true);
lblComputerDianShu.setText("电脑点数和:"+calculateComputerDianShu());
lblPlayerDianShu.setVisible(true);
lblPlayerDianShu.setText("玩家点数和:"+calculatePlayerDianShu());
}
}
}
#21t 求大神帮看下怎么加背景图上去,有其它美化也可以

新手学了几天 看的我要自学网的教程 是有教程 可是当存在好多疑惑还有出现问题的时候有时候不知道错在哪里。。QQ搜了些群 都是编程高手根本不会搭理我这种小菜鸟。。肿么办╮( ̄﹏ ̄)╭
#7095!我一直想自己开发自己相出的软件,因为是电气专业所以想自学开发软件,不是想做程序员。c++大一挂了@@6!!,今年暑假前学校有教安卓开发的课,我去听了,听不下去,有自学的学长说可以自学。所以然后就找了其他工作,现在看着android开发教程,自学真的太慢。不懂的也没办法╮(╯_╰)╭,求一朋友指导,或者一起学习交流。+294+可以一起交流么么?
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本期目录:
Editorial:
29A#3.1_1 - Introduction
29A#3.1_2 - News
29A#3.1_3 - Membership
29A#3.1_4 - Distribution
29A#3.1_5 - Our greetings
29A#3.1_6 - Policies and goals
29A#3.1_7 - Secret area
29A#3.1_8 - About the viewer
29A#3.1_9 - Mister Sandman's resignation
29A#3.1_A - Rajaat's resignation
Articles:
29A#3.2_1 - Archive32
29A#3.2_2 - Billy Belceb?virus writing guide
29A#3.2_3 - Win32 PE infection tutorial
29A#3.2_4 - Pass to Ring-0 with C/C++
29A#3.2_5 - Hooking VxDCall
29A#3.2_6 - How to get the Windoze directory
29A#3.2_7 - Cross infection part I
29A#3.2_8 - Cross infection part II
29A#3.2_9 - Heuristics for antivirus/archiving
29A#3.2_A - Polymorphism
29A#3.2_B - Preserving Novell Netware compatibility
29A#3.2_C - TbScan32 decryptor
29A#3.2_D - Nick Fitzgerald
29A#3.2_E - Antivirus pathetism
29A#3.2_F - JQwerty's compression/encryption engine
29A#3.2_G - TbMem exploit
Utilities:
29A#3.3_1 - $UPD v2.2
29A#3.3_2 - Error Correction Code (ECC)
29A#3.3_3 - Adinf/AVP Inspector CRC
29A#3.3_4 - AVP Add-on
29A#3.3_5 - AVPX v1.01
29A#3.3_6 - AZCME v0.04
29A#3.3_7 - AZCME32 v0.04
29A#3.3_8 - STRC v1.0
29A#3.3_9 - JQCODING v1.0
29A#3.3_A - Tiny engines
29A#3.3_B - APME v1.04b
29A#3.3_C - RDAE v1.0
Windows:
29A#3.4_1 - Win.Bonk
29A#3.4_2 - Next Step
29A#3.4_3 - Win95.K32
29A#3.4_4 - Win95.Z0mbie-II
29A#3.4_5 - Win95.Marburg
29A#3.4_6 - Win95.HPS
29A#3.4_7 - Win95.Bonk32
29A#3.4_8 - Win95.Inca
29A#3.4_9 - Win95.Sexy
29A#3.4_A - Win95.Yabram
29A#3.4_B - Win32.Apparition
29A#3.4_C - Win32.Borges
29A#3.4_D - Win32.REDemption
29A#3.4_E - VxD infector
Viruses:
29A#3.5_1 - Califax
29A#3.5_2 - RISC_OS.Simple
29A#3.5_3 - Nutcracker.7458
29A#3.5_4 - Kuarahy v1.1
29A#3.5_5 - Idea.6126
29A#3.5_6 - Dark Thoughts v1.20
29A#3.5_7 - La Diosa
29A#3.5_8 - Widowmaker v1.02
29A#3.5_9 - Soulfly
29A#3.5_A - Candyman v1.01
29A#3.5_B - Messev
29A#3.5_C - Gwar v1.10
29A#3.5_D - Squatter v1.2
29A#3.5_E - Claudia.8772
29A#3.5_F - Pusher.374
Viruses:
29A#3.6_1 - 007JB v1.01.2b
29A#3.6_2 - FIRE v1.00b
29A#3.6_3 - M1 [i286]
29A#3.6_4 - PGPMorph family
29A#3.6_5 - Zombie.667
29A#3.6_6 - Fick Nitzgerald
29A#3.6_7 - Weird Al
29A#3.6_8 - DSA2
29A#3.6_9 - Shiver
29A#3.6_A - Strange Days
29A#3.6_B - Numbless
29A#3.6_C - Ancev
29A#3.6_D - Nutmeg2
29A#3.6_E - Ithaqua
29A#3.6_F - Tiny viruses
29A#3.6_G - Ida.1490


因为要使用RGSS(Ruby Game Script System)写游戏,所以接触到了Ruby语言,但是感觉好像知道并使用这个语言的人在国内不多(日本倒是很多程序员都会)。各位真的没听说过Ruby吗?